Hi, I'm Alfonso, visual designer from Naples.
This is the part where I tell you I'm good at what I do, that I've been passionate since I was 8, that I have a strong point of view and a super interesting background.
Let's skip it. or ask my ai
Alfonso is a graphic designer from Naples. Three years in, still figuring things out — which is probably the most honest thing you can say about someone at this stage.
He goes deep. When something genuinely interests him he can't stop until he understands it completely. This makes his work unusually considered, and occasionally late. His background is broad: visual identity, print production, motion, UX, set design, analog photography.
He would call it multidisciplinary. A skeptic might call it indecision. The work suggests he's earned the former. He cares about what design does in the world, not just how it looks. He takes on projects he believes in, sometimes at the expense of more practical choices. He is aware of this. He does it anyway.
He overthinks. He has too many interests and hasn't fully committed to a hierarchy among them. He wants to do everything, which is either his biggest strength or his biggest problem, depending on the week.
He asked me to be brutal. This is the honest version. He approved it. Reluctantly.
This is the serious part where I list my experience and everything that makes me look professional.
Independent practice across visual identity, motion, graphic design, and art direction. Clients in music, events, editorial, and culture.
Analogic printing, photography, and developing processes.
Work across digital platforms, brand identities, and print. Involved in both concept and execution, with different teams.
Part of the festival's visual communication team, producing digital and print materials.
Support to several teams on visual identities and on physical and digital content for national events and activations. Key projects: Cliff Diving, Can You Make It, Gaming Ground, Secret Study Room, Study Platform, Wings For Life, 64 Bars Live.
Developed AI-generated visuals and prompt strategies to support conceptual design during national and regional marketing meetings.
Worked with the editorial team on concept design and photoshoot production for editorial content.
Designing an augmented reality app for a museum in Milan. Focus on user flow and interface design for an accessible, immersive experience.
Collaborated on high-volume print production, working directly with materials and technical processes.